This datapack adds the deeper dark dimension, a new dimension consisting of sculk covered caverns filled with treasure and danger. The dimension adds new loot, new game mechanics, unique items, blocks, many advancements, new structures, enchantments and more.
The Deeper Dark is the new dimension this datapack adds, and is where most of the datapack's content is found. To enter the deeper dark, you must stand on reinforced deepslate in the portal structure in the center of an ancient city while holding an echo shard. Particles will appear showing you can enter. You can step into the portal and will be transported into the deeper dark. Once you enter the deeper dark, you will need to find another reinforced deepslate and hold your now-enchanted echo shard to leave. Just don't spawn the warden, because if there is a warden nearby, you cannot leave the dimension until it despawns or gets far enough away.
The deeper dark biome is the main biome and most common biome in the dimension. It is very similar to the deep dark in the overworld, but with a few key differences. It has more sculk, fossils that contain diamonds, blue fog, sculk traps, and ancient villages. All overworld ores will spawn here, including emerald ore. All other biomes in the deeper dark are variants of this biome except the deep oasis.
The deeper dark cavern biome is almost identical to the deeper dark main biome except instead of small caves, the biome is a large cavern, and the only structures are ancient fortresses.
The volcanic caverns biome has basalt pillars, lava, magma blocks, gravel, tuff, and ancient debris. It is very similar to the basalt delta biome in the nether. At the center of the biome is a lava river/ravine.
The amethyst mines biome is covered in amethyst, calcite, and smooth basalt. On top of amethyst blocks, you can find calibrated sculk sensors. Since they are on top of amethyst blocks they will signal to other sensors and shriekers, and even cause chain reactions, but sculk sensors and shriekers spawn less frequently in this biome. Various mining suplies can be found around the biome. The only structure here is the amethyst mineshaft.
The deep oasis is a calm sculk-free biome that spawns at the top of tall caves. Many plants live here, and giant vines hang down from the ceiling. sniffers and their plants will spawn here in sniffer nests; geode shaped caves made of moss and coarse dirt. Underneath this biome there are more shriekers than elsewhere in the deeper dark. No structures spawn in this biome. Credit to peA_sh0ter for helping me design this biome.
The ancient dark is the original home of the sculk. The biome is a large cavernous biome, with thin pillars and ledges. It is surrounded on all sides by an Obsidian Barrier The terrain has been completely converted to sculk several blocks deep and bone block stick up from the from the ground and hang down from the ceiling. The bottom of the biome has lava lakes with soul sand beaches. The biome has red fog and red-tinted water. The sculk in this biome is more advanced. In the ancient dark, sculk is also touch-sensitive. Touching any type of sculk alerts the biome and starts spawning wardens. Unique sculk blocks spawn here with unique abilities. This biome is extremely dangerous. The only structures here are laboratories.
The obsidian barrier is the wall of obsidian that surrounds the ancient dark.
Ancient villages are structures similar to ancient cities, but smaller. They are found in the deeper dark biome. They can have a portal in the center, or just a block of reinforced deepslate.
Ancient Fortresses are massive castle-like structures found in the deeper dark cavern biome. They have a portal in the center, just like ancient cities. They have tall walls with many pathways inside them, the loot contains potions and other combat equipment, as well as resources like wood and food.
Sculk traps are the 'spawner dungeons' of the deeper dark. Sculk traps consist of a disk of deepslate bricks supported by 4 pillars, on top there is a barrel, with 2 sensors and 2 shriekers next to it. The loot contains enchanted books, experience bottles, and an enchanted book with one of the first 4 new sculk-enchantments. They spawn in the volcanic caverns and deeper dark biomes.
The amethyst mineshaft spawns in the amethyst mines and can be found using an amethyst mineshaft locator compass. It is a series of wooden mineshaft tunnels connected to a stone center room with a staircase leading up to the top room. The top room has a domed ceiling, 4 side rooms, 4 hallways for housing, and a sculk conversion pedestal on top of the staircase. The 4 side rooms include a room with blast furnaces and chests, a room with a farm, a room with an animal pen, and a room with an auto respawn anchor and reinforced deepslate. There is a lot of loot in these structures, but be careful, there is a new mob in the mineshafts: The Shockwave. One shockwave is found on each floor (except the top room) and will stay on that floor. Shockwaves are really loud, strong, move really fast and wander around their floor. If you see or hear one close by, you need to go to a wall and surround yourself in blocks and wait for it to pass. Each floor of the mineshaft has an altar fragment, you need at least one to create a sculk converter, but you need 8 to fully power it.
The Laboratory if found in the ancient dark and can be found using a laboratory locator compass. It is made out of many rooms with various experiments around the outside, and tunnels on the inside. The structure is very damaged, and is likely hiding something.
If you have keepInventory on, and you die in the deeper dark, your items will still drop, but they will be indestructible and cannot despawn. (Disabled by default, can be enabled by a gamerule)
If you get on top of the dimension, you will be pulled back down into the dimension by a mysterious force. If you try to resist, it will damage you.
Lasts for 1 minute. Can be found in ancient fortress chests, or crafted in a sculk converter.
A sculk shrieker that can spawn the warden. Crafted in a sculk converter.
Sculk Enchantments are special enchantments with blue text that can only be found in the deeper dark. Some can be obtained in sculk traps, or by echanting in a sculk converter.
Protects the wearer from blindness 1 and reduces the fog of darkness 1 Can be applied to helmets. Can be obtained on armor in structures, in sculk traps, or by enchanting in a sculk converter.
Allows the wearer to use the warden's sonic attack. sneak while looking down to charge up, and un-sneak to fire. Only works for players. Can be applied to chestplates. Can be obtained on armor in structures, in sculk traps, or by enchanting in a sculk converter.
Increases the safe fall distance of the wearer. Has 3 levels. Can be applied to leggings. Can be obtained on armor in structures, in sculk traps, or by enchanting in a sculk converter.
Allows the wearer to move faster in complete darkness. (Light-level 0) Has 3 levels. Can be applied to boots Can be obtained on armor in structures, in sculk traps, or by enchanting in a sculk converter.
Makes mobs that hit you glow. also allows you block sonic boom attacks. (Except for the ones made by a warden) Can be obtained in sculk traps, or by enchanting in a sculk converter. Can be applied to shields.
highlights sculk shriekers you look at. (even if they are behind walls) Can be applied to spyglasses. Can only be obtained by enchanting in a sculk converter.
Points to an Laboratory. Can be found in the lower levels of amethyst mineshafts in barrels.
Points to an amethyst mineshaft. Can be found in ancient fortress chests.
Points to an ancient fortress. Can be found in ancient village chests.
When held in your hand, shows your warden warning level and points to the nearest warden within 64 blocks. It also tells you if the ancient dark notices you. Can be found in amethyst mineshaft supply chests, and can be created using sculk conversion.
Each floor of the amethyst mineshaft has one altar fragment. Drop one of them on a sculk catalyst to create a sculk converter. Drop more of them on a sculk converter to upgrade it. A sculk converter can have up to 8 fragments.
Sculk Conversion is a way to craft items using a sculk catalyst. To create a sculk converter, drop altar fragments on a sculk catalyst (altar fragments are found in an amethyst mineshaft). Sculk converters need experience and soul fire to work. Surround them with soul fire in a circle, and kill mobs near it to give it xp. Every recipe needs different items, xp amounts, and soul fire amounts. The block will display the amount of xp (green bar) and soul fire (blue fires) it has. The block will try to convert every time it gets xp. Place items in the blue frame at the top of the altar. Once provided with the right resources, kill a mob near the converter and the item will convert after some time.
Sculk conversion can be used to create new items. each recipe requires an item, a minimum number of experience and a minimum number of soul flames.
Echo Shard
Sculk Catalyst
Experience Bottle
Activated Sculk Shrieker
Splash Potion Of Blindness
Enchanted Echo Key
Reinforced Deepslate
Soul Sand
Soul Soil
Warden Tracker
Enchantment Addition
A sculk converter can be used to add enchantments to enchantable items.
You can create a portal by first placing an enchanted echo shard in an item frame or glow item frame at the bottom of a reinforced deepslate portal in the deeper dark, and then killing a warden that is within 64 blocks of the item frame. The portal will take you to the location saved in the echo shard. If the echo shard links to a portal on the other side, it will attempt to light it.
Portals are experimental. If the portal is behaving strangely, there is a gamerule to disable it.
To change Gamerules, run /function deeper_dark:gamerules
When in creative mode, players can run /trigger deeper_dark.items to get a list of items in the datapack. Click on an item to obtain it.
1.19.4 compatible versions are not compatible with the 1.20 Experimental Datapack.
The enchantment showcase video can be found here.
Always backup existing worlds before installing or updating this datapack!
This datapack is a worldgen datapack! That means It CANNOT be uninstalled!
This datapack is an extensive datapack! Always backup your world before installing or updating any other datapacks in your world.
Has translation support.
Compatible with Paper and Purpur.
(possibly) incompatible with Realms!
Do not use this on Minecraft versions that it is not marked as compatible with!
Credit to peA_sh0ter for helping me design the deep oasis biome.